package com.example.testtouch2;

import com.demo.androidgame.fx.DynamicGameObject;

public class AdvanceBox extends DynamicGameObject {

	public static int BoxWidth = World.X_BOX;
	public static int BoxHeight= World.Y_BOX;
	float stateTime;
	public AdvanceBox(float x, float y) {
		super(x, y, BoxWidth , BoxHeight);
		stateTime = 0;
	}
	
	public void update(float deltaTime){
		
		stateTime += deltaTime;
		
	}
}
